deleted code is tested code
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GLX
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Showing posts with label
GLX
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29 April, 2022
threads and libxcb, part 2
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I've been working on kopper recently, which is a complementary project to zink . Just as zink implements OpenGL in terms of Vulkan, kop...
10 September, 2020
worse is better: making late buffer swaps tear
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In an ideal world, every frame your application draws would appear on the screen exactly on time. Sadly, as anyone living in the year 2020 C...
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