deleted code is tested code

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Showing posts with label GLX. Show all posts
Showing posts with label GLX. Show all posts
29 April, 2022

threads and libxcb, part 2

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I've been working on kopper recently, which is a complementary project to zink . Just as zink implements OpenGL in terms of Vulkan, kop...
10 September, 2020

worse is better: making late buffer swaps tear

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In an ideal world, every frame your application draws would appear on the screen exactly on time. Sadly, as anyone living in the year 2020 C...
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adam jackson
low-level graphics and operating system hacker, for red hat and recreationally. making the world better negative one line at a time.
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